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Criterion teases next Burnout Paradise DLC pack


That's right, the next one. As in the one after the flying cars, the toy cars and the not-actually-cars. Criterion just keeps on stuffing more content into its open-world racer, with the latest vehicular addition taking the form of the Carson Extreme Hotrod, a "stripped down, ultra low, overpowered straight line monster." You'll find it, along with another impossibly fast hunk of metal, in 2009's "Paradise Boost Specials Pack."

According to the developers, both vrooooooms are designed to "re-imagine Burnout Boost." And we doubt they're imagining it any slower. Here we come, walls!

THQ and Activision settle box art suit


It looks like there won't be a long, drawn-out lawsuit over box art between THQ and Activision, regarding the two publisher's respective off-road Baja games. According to Patent Arcade, Activision has just gone ahead and changed the cover art for its title, SCORE International Baja 1000: The Official Game. We've posted the new look after the break.

Considering the game released a couple of weeks ago, we're not exactly sure how this affects copies already on shelves. Regardless, it appears THQ is appeased and has dismissed its lawsuit.

Continue reading THQ and Activision settle box art suit

Codemasters talks Colin McRae: DiRT 2, coming 2009

IGN UK has an interview up in which Codemasters provides some, well, dirt on Colin McRae: DiRT 2, due next year. Yes, the game is in development (for PC, PS3, and 360), and yes, the Colin McRae branding is being retained despite the legendary rally driver's untimely death last year.

So, what's new for the off-road racing series that caused Ludwig bodily injury? Not the engine – it's running on the EGO tech that drove the original DiRT and GRID, albeit an enhanced version of it. "More physical modeling of the environment, improving lighting and shadowing, and broadening the use of our streaming system to allow much higher texture detail," are to be expected, according to executive producer Gaven Raeburn.

It's not just retaining McRae's name, either. "His ventures into events such as the X-Games, Dakar Rally and the Race of Champions have inspired us to look at events covering the extremes of off-road motorsport," said Raeburn. "DiRT 2 will be a great tribute, and we'll be revealing more about this over the coming months."

Hopefully, Ludwig will still be playing Far Cry 2 when DiRT 2 hits, so we won't have to insitute a Joystiq Injury Watch program.

[Via Shacknews]

Wheelman drives into stores Feb. 16


Well, this just seems like a missed opportunity. No, it's not that Wheelman's Feb. 16 release date is going to miss the coveted (and crowded) holiday release window. We think that's a darn fine idea. No, what we're troubled by is that had it arrived just two days earlier, it could have made the perfect Valentine's Day gift for that special someone in your life.

May we suggest a "VIN DIESEL Sexy Beefcake Photo Pics Vids Fan CD" to fill the gap? Or perhaps you'd prefer a dollar bill that looks like it has Vin's face on it, a replica from a magical alternate timeline where he served as our 44th Head of State and Also Kicking Faces. Either way, you can't go wrong.

Metareview -- Need For Speed: Undercover (Multi)


Curse you, Need for Speed Undercover! Curse you for getting our hopes up with Maggie Q-laden FMV sequences and tales of being inspired by our lord and savior the Transporter (hallowed be his name). Curse you for having the most promise of any NFS in recent memory but still letting us down.
  • Game Informer (70/100): "Part of the problem with Undercover is that it has no clear focus. After taking a detour with NFS: ProStreet, EA seems content to return to the pre-ProStreet era like it never happened. While this may not be a bad thing, Undercover refuses to move the needle forward from 2006's NFS: Carbon, and in some ways is a step back."
  • 1UP (B): "In many ways, Need for Speed: Undercover is like a 'greatest hits' package of ideas and concepts that we've seen the franchise play around with since Need for Speed: Underground turned the series on its head five years ago. Undercover revels in street culture, much like both of the Underground games, while putting a greater emphasis on cops and car chases like Need for Speed: Most Wanted."
  • GamePlayer (65/100): "There's no getting around the fact, however, that Undercover is basically Most Wanted with a new lick of paint. Can somebody please green-light Hot Pursuit 3? Surely the open-world horse has been well-and-truly flogged?"
  • IGN (50/100): "Need for Speed Undercover is a poor game with a ton of problems, both technically and in terms of design. The open world design is completely lost as you can't actually drive to any event, many races are closed off which means no cross traffic, and it's incredibly easy. The presentation could have been good but winds up feeling totally contrived and confusing at times."

OutRun Online Arcade rated by OFLC


Sega has declined to comment on a new OutRun game rated by Australia's OFLC, reports Eurogamer. OutRun Online Arcade is allegedly a multiplatform game with -- presumably -- online capabilities.

That's all we've got. We now await Sega's "official" word on the project and look forward to seeing a blond girl fly out of a crashing car. Oh, come on, that's what you really remember about the OutRun series.

Criterion driving Toy Cars into Burnout Paradise


Were it even slightly informative, we would have made the title of this post "Why You've Always Got to Close With the DeLorean." This week, Criterion revealed the next in a series of DLC that they'll be dropping into Burnout Paradise: the "Toy Car" pack. The nine cars appear to be Paradise Models that have been retooled to resemble ... well, Hot Wheels.

Cool? Sure, it is. But is it cool on the level with a time-travelling relic of the 80s? Well, no. That's why (you guessed it) you've always got to close with the DeLorean.

Joystiq interview: Hitting the open road with Vigilante 8 dev Isopod Labs


After a number of false starts, the re-imagining of Luxoflux's late-90s car combat title, Vigilante 8, finally crashed headlong into Xbox Live Arcade, a release that has so far been met with both rubbernecking and a handful of mixed reviews.

The game's developer, Isopod Labs, was co-founded by both Peter Morawiec and Adrian Stephens, the same two individuals behind Luxoflux, in January 2007. Vigilante 8: Arcade represents the studio's first title, and on the heels of the game's debut we cornered one half of the founding duo in Adrian Stephens to speak more in-depth about his company and why it was important to the team to revisit their past.

Continue reading Joystiq interview: Hitting the open road with Vigilante 8 dev Isopod Labs

XBLA Yaris drives into the sunset


Well, apparently the Xbox Live Arcade delisting initiative hasn't been completely abandoned, because promogame Yaris has apparently vanished. Not just like "you can't find it for download" gone, either. No, it's more like "the game page has completely vanished, D.B. Sweeney in Fire In The Sky-style" gone.

We're trying to get an answer from Microsoft on what exactly happened, but we have to ask: If a driving game once referred to as "a festering turd" by X360 Magazine isn't safe from being deleted, who among us is? [Update: As much as we'd like to think Yaris was deleted for turdiness, apparently "the title was removed since the program is now over" according to Xbox Live's Major Nelson – meaning the advergaming tie-in period had lapsed. Bet you wish you downloaded it while you still could!]

[Thanks, James]

This Wednesday: XBLA has Vigilante 8 on its plate


Should Election Day not turn out the way you wanted, might we suggest some massive automotive carnage to vent your frustration? (In a video game, of course.)

Activision is finally rolling Vigilante 8: Arcade out of the garage this Wednesday, eight years after the last game in the car combat series, Vigilante 8: 2nd Offense, appeared on PlayStation, N64, and Dreamcast. This new XBLA release, in all its I'm-not-Twisted-Metal-no-seriously-ness, supports up to eight players via Live and will set you back a couple gallons of regular unleaded at 800 ($10).

Now that V8: Arcade is on Live, dare we wish for a little ... Star Wars: Demolition? No, probably best not to.

Gallery: Vigilante 8: Arcade

Burnout Paradise sells 20k copies via PS Store

In an earnings call yesterday, Electronic Arts revealed that Burnout Paradise had been downloaded over 20,000 times in the first three weeks of launch on the PlayStation Store. "In the future we see slower growth in the basic packaged goods business, and higher margins, greater growth and reduced cyclicality [sic] with these new direct-to-consumer businesses," said CEO John Riccitiello, who added that the company is investing $150 million in digital distribution.

At $30 per download, that amounts to $600,000 for the publisher (and Sony, who undoubtedly gets a share of that). Riccitiello also said that on average, $14.50 has been spent per user in The Sims 2 online store. For this fiscal year, EA expects $185 million in online revenue. Burnout Paradise "Party" DLC and Ultimate Box set are coming February 2009.

Burnout Paradise Party, Ultimate Box coming Feb. 2009


As we warned you, Criterion has released the details on the first of four planned 2009 DLC updates to its open-world driving juggernaut: Burnout Paradise "Party," coming in February 2009. The premium content (that means "not for free") will add a pass-the-pad party mode for those who've got a room full of up to eight gearheads, each taking their shot at tests of stunt abilities, speed and general skill. There's also a whole new party aesthetic if you don't want to spring for streamers.

Released alongside the "Party" pack will be an "Ultimate Box" edition of the game which will include all previously released DLC, including "Party," for an undisclosed price. So if that's the next big thing for Burnout, what's the next-next big thing? You'll have to wait until Nov. 7 to find out.

MotorStorm: Pacific Rift to have weekly DLC


The first MotorStorm title was known to have a multitude of downloadable content (of course, some could argue it was needed -- at least for the Japanese release). Speaking to CVG, MotorStorm: Pacific Rift Game Director Nigel Kershaw has revealed that weekly DLC is being planned. "We've got a pile of stuff waiting in the wings," he said, "and you'll be glad to know, a lot of it is free."

Kershaw said that "major packs" will be coming after Christmas. Previous MotorStorm DLC included new game modes, new tracks and new vehicles. Kudos to the developer for taking what we're affectionately calling the Rock Band model for support. No word on when we should expect the added content to start rolling out. Pacific Rift launched this week in North America.

THQ sues Activision Blizzard over box art


THQ has filed a lawsuit against Activision Blizzard over the trade dress and copyright of an off-road racing game, reports law blog Patent Arcade. THQ alleges that SCORE International Baja 1000: The Official Game, releasing this month, infringes on the trade dress (box art) of its Baja: Edge of Control.

We certainly notice the strong similarities between the two covers, but we're sure the legal rationale for the suit will go beyond saying: "These two cars are in practically the same position on the cover, with a red car in the foreground and a blue one airborne in the background." At least, we hope the legal arguments go beyond that.

PDF - THQ Inc. v. Activision Blizzard, Inc. [Patent Arcade]

Criterion prepping four more Burnout Paradise updates


Motorcycles in Burnout Paradise? Awesome. Even, er ... awesome-r is today's announcement that Criterion is planning at least four additional DLC content packs for the game. Placeholder images for the packs are already up on the developer's newly revamped site, along with word that the contents of the first pack will be laid bare on Friday, Oct. 31.

The remaining three packs will be revealed each subsequent Friday (Nov. 7, Nov. 14, and Nov. 24). It's almost certain that one of the packs will introduce an entirely new island, which Criterion has been working on for some time. As for the others ... what would you like to see? (If they aren't, in fact, additional islands.)

[Via PS3 Fanboy]

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